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Gears of War Franchise
Studio: The Coalition
Role: Gameplay Designer
I worked on the Sandbox Team to help drive iteration on the core gameplay loop within the Gears of War Franchise.
Most of my time was spent crafting unique experiences with Gameplay Leads and Directors. Engaging in discussion and proactively identifying issues or blockers to forge the best feature version possible.
Working as a Gameplay Designer, I utilized my skills and knowledge of Unreal Engine 5 to quickly and efficiently prototype new features. I was also able to learn and teach others about our in-house tooling. Day to day I worked closely with engineers and other departments in order to maintain gameplay features and provide feedback on up-and-coming tech stack plugins.
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