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Gears of War Franchise

Studio: The Coalition

Role: Gameplay Designer

I worked on the Sandbox Team to help drive iteration on the core gameplay loop within the Gears of War Franchise.

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Most of my time was spent crafting unique experiences with Gameplay Leads and Directors. Engaging in discussion and proactively identifying issues or blockers to forge the best feature version possible. 

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Working as a Gameplay Designer, I utilized my skills and knowledge of Unreal Engine 5 to quickly and efficiently prototype new features. I was also able to learn and teach others about our in-house tooling. Day to day I worked closely with engineers and other departments in order to maintain gameplay features and provide feedback on up-and-coming tech stack plugins.

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